![]() ![]() If you do a fast roll to the right with something like the Raptor jet the sim remains to the right and the smoothing will washout to level once the stick is released, so it feels far more realistic, particularly with the Rift as you also see the visual in game cues matching the motion sensation. What it means is that with Extra2 and the settings you describe you can do an 8 point roll and between each of the 8 points the sim is actually giving the sensation of moving to the right each time, as the pause between each is enough for the smoothing to kick in. I hope we can have similar plugin functionality added to other flight titles in future upgrades, as it makes such a difference in realism. Thanks so much for the extensive introduction, overview and tips it is nice to see flight simming getting specific attention on how to best set it up for motion sims, and how to get the most out of it. I'm new to Active Sky Next so still tinkering with the best settings for that. I will likely add more to the thread as I tinker and prod with various settings. ROCCAT flight Panel (Home made / free) (Controls Gears / Flaps / Auto Pilot / Radio / NAV / Map / GPS / ILS ) REX 4 Texture Direct + Soft Clouds AU$50 (Environment Textures like Water / Sea / Grass)Ĭessna Pro Yoke and Throttle Quadrant AU$200 ORBX FTX YWOL Airport AU$20 (My local strip)Īctive Sky Next AU$50 (Realtime Weather Engine) But we are SIM BUILDERS!! Cost is secondary!! ) (I have got these over the years, but if you had to get these all at once, These are the add on's I have and their rough costs. Thankfully I had a few of the good add-ons for FSX which I can install into Prepar3D, otherwise it can get expensive!! These two settings help with that sensation. Reach height and just stop, they reach an altitude and then level off, in a curve. If you get this value right along with heave it will give the sensation of the plane "settling" as you level off. This makes a huge difference to pitch because The smoothing enables the sim to return to "level" in a controlled manner. (I don't use Sway, but might experiment with it soon to give the sideways movement you feel in turbulence.) In short, if you are using 90% pitch and 90% roll at the same time in a plane, you're likely in trouble!! This is a personal choice and you will need to experiment. ![]() I want to get the full range from my sim, so I have it set to 90% and then tune the "tuning centre" to get the feel Now, those numbers don't add up to 100%, however in a flight sim the axis movements are much more subtle, so in a roll or climb I can't give screen shots unfortunately as I'm not at home at the moment, but My settings for Prepar3D are: will get to that soon) and the roll feels much more natural. As you exit the roll, the sim will slowly Make the roll faster, the sim will take advantage of the axis and lean even further. The behaviour has changed so that as you lean into a right roll for example, the sim will lean to the right, but as you To fix this, you use EXTRA2 for ROLL and EXTRA1 for Pitch. The sim will reset the Roll axis and "snap" the simulator back to the opposite angle, so you get "rocked" around when it shouldīe a lean to the right or left, not "bounced" left and right. If you use traditional roll and pitch (as you would for Racing games) when you do a 180 roll in an aircraft Setting up for changed this plugin to behave more like the Elite Dangerous plugin and the you get a far better If I could recommend one hardware upgrade.ĭedicate an SSD to Prepar3D (240GB) and install it and all the add-ons to this drive.Įach time you move airports the shaders and textures regenerate which on a (I can see racing players shaking their heads at less than 60fps,īut for a Flight sim anything around 25fps and above is fine ) My system is not a beast by any stretch, but I can max out most of the sliders and get good frame rates (25+) It's based on the FSX engine, but they started again from the ground up to give a good flying experience If you are even remotely interested in taking to the virtual skies, this is the software for you. While I love a good racing Sim, flight sims was my passion, however FSX was never very stable and had aįew issues, not least being a 32bit application in a 64bit world - So I lost interest years ago. I can't afford flying sessions, but my friend has his private pilot license so I have been for a fewĬircuits in a Cessna at my local strip with me at the controls. First, I have to thank for re-igniting my interest in Flight sims with his recommendation of Prepar3D!
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